Full health, ammunition, keys, and chain gun Infinite ammunition, invincibility, all keys Start the game with the "Level select" and "Difficulty select" command line parameters.
Start the game with the " -baby", " -easy", " -normal", or " -hard" command line parameters. The level number is a two digit number with the tens digit representing the episode minus one and the ones digit representing the level number minus one. And who knows-maybe there will be a Discipline II in the future.Start the game with the " -tedlevel " command line parameter. Rowan's Conflict in the Fatherland, Gary Ragland's Assassinate Hitler, and ArEyeP's WolfenDoom, though WDC was used at the very end for the VGAGRAPH changes. Discipline was developed in MapEdit 8.4, just like classic works of the '90s such as B.J. There is indeed something to be said about the simplicity and purity of designing levels for the original game, as opposed to my ECWolf projects that have an enormous number of custom assets and features, all of which complicate the level design process. I had enormous fun making Discipline with Thomas, and coming to grips with the limits DOS Wolfenstein 3D engine and legacy tools-the constraints these imposed indeed served as the inspiration for the title. Discipline should take one to two hours to complete, depending on your pace. Less dedicated players should try Bring 'Em On or even Don't Hurt Me, which provide more relaxed, but still challenging, experiences. Many encounters are designed to deny the player recourse to familiar cheese tactics like door camping and kiting, forcing the player to stay mobile and frequently maneuver-sometimes through enemy fire-to avoid being overwhelmed. Situational awareness and tactical thinking are a must to avoid blundering into lethal crossfires, and difficulty and combat intensity slowly escalate over the course of the episode. Death Incarnate difficulty is balanced for Wolfenstein diehards, with heavy opposition and little room for error. Remember to start Episode 5 when starting a new game selecting other episodes will dump you into a blank map.ĭiscipline is hard. Older versions of MS-DOS Wolfenstein (1.1, 1.2) are not supported.
#WOLF 3D MAPS MOD#
An ECWolf port of the mod is included in the file discipline.pk3 ECWolf/LZWolf users should not use the *.WL6 files. Unmodified builds of Wolf4SDL should work fine too. By default the mod is set up to run on the more common commercial version, but users of the Apogee version can use the extra VGAGRAPH.WL6 and VGAHEAD.WL6 files located in the "apogee" subfolder.
#WOLF 3D MAPS CODE#
Discipline has no art, music, or source code changes aside from a custom title screen by Atina, letting the maps speak for themselves.ĭiscipline can be played in either the Apogee or commercial/Steam releases of Wolfenstein 3D v1.4. Expect a pure Wolfenstein experience, no frills-and no mercy. Expect cunning traps and desperate fights, intricate layouts and immaculate attention to detail. Between the two of us we have more than 40 years of Wolfenstein mapping experience, and every bit of it was poured into this project to ensure that every map was of the highest caliber. I am proud to present Discipline, a vanilla-compatible replacement for Episode 5 of Wolfenstein 3-D, developed in collaboration between myself and Thomas Weiling, another veteran of the Wolfenstein mapping scene.